Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oqAZ9-nfpJP-VRnP2-hVFpC-YJxsP | 19/18/3 | 73.2 | 1.17 | 2026-07-03 19:57:50 · 41m 42s | |
| CSGO-w9Ddf-kcfFM-yKth4-Xshc8-qAXHK | 9/15/5 | 54.8 | 0.65 | 2026-07-03 16:20:13 · 32m 55s | |
| CSGO-foNX7-LXy94-HsvT3-vffvm-iNBYN | 16/19/7 | 85.6 | 1.13 | 2026-07-02 14:58:06 · 42m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.