Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ssiiX-hpx6y-qCNOQ-mRXro-rDN6H | 18/22/7 | 79.4 | 0.98 | 2026-07-03 18:49:09 · 50m 19s | |
| CSGO-GBXYQ-H6B5D-eKc87-cib9X-ZkrVQ | 14/14/2 | 82.0 | 1.12 | 2026-07-02 18:30:25 · 31m 36s | |
| CSGO-CQXT6-b2z5k-TPkYJ-z7HsC-7JxbE | 18/19/8 | 98.3 | 1.22 | 2026-06-30 21:02:30 · 41m 20s | |
| CSGO-KSFox-8H5pZ-bVdr4-xWfF7-aeruL | 13/17/11 | 71.6 | 0.98 | 2026-06-27 19:22:15 · 42m 47s | |
| CSGO-5i2vy-z4UxG-YVb7o-Wa25U-UGOJM | 18/18/2 | 75.2 | 1.11 | 2026-06-26 20:17:31 · 38m 45s | |
| CSGO-cUuxJ-SQKck-oJ7rk-Qei2p-E4aNE | 5/17/4 | 44.1 | 0.40 | 2026-06-20 11:40:55 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.