Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nWuef-zxu3z-OZB6W-ahQdF-8w9TM | 19/14/5 | 107.6 | 1.43 | 2026-07-04 15:10:10 · 34m 33s | |
| CSGO-iE8Tw-XFXJK-nPSyw-GoidE-cTKXL | 10/14/2 | 63.7 | 0.84 | 2026-07-04 14:45:09 · 23m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.