Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i97aM-MpbSR-yQr4q-6rcBD-29OtQ | 26/15/4 | 123.1 | 1.82 | 2026-07-03 18:52:31 · 30m 28s | |
| CSGO-hkAaP-d65JR-SsPwX-w97PP-LmztJ | 5/20/7 | 49.4 | 0.30 | 2026-07-03 17:25:00 · 35m 6s | |
| CSGO-dUGpG-2M74Q-PUQH2-TiREt-osMHA | 18/16/5 | 87.6 | 1.22 | 2026-07-03 16:24:35 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.