Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KRjiQ-4qrUf-FXf8t-b2X9Z-Uu8GJ | 27/15/3 | 111.9 | 1.64 | 2026-07-02 16:11:12 · 36m 35s | |
| CSGO-kWFH7-FJOwm-XiGmt-zVaku-N3MAK | 10/16/6 | 65.2 | 0.74 | 2026-06-16 21:43:09 · 29m 47s | |
| CSGO-noyHH-q5iOw-q5v3B-vZZzu-bhUzE | 10/18/2 | 44.6 | 0.51 | 2026-06-16 08:21:53 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.