Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wNtxF-JvRUd-SkpMt-6EkG4-8AF4C | 22/19/6 | 80.7 | 1.20 | 2026-06-28 18:41:46 · 48m 23s | |
| CSGO-ZKLtd-6BaFw-QdYcm-kKLmv-C34BO | 25/20/4 | 72.5 | 1.26 | 2026-06-17 18:21:37 · 57m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.