Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-unAh8-PEM2f-ad2ky-7RpOj-PFYXC | 20/16/6 | 93.8 | 1.27 | 2026-06-29 19:29:37 · 49m 3s | |
| CSGO-78V3X-zGkDq-xeFqw-c6DoX-Bkb3K | 14/17/12 | 79.9 | 0.97 | 2026-06-25 22:17:58 · 34m 21s | |
| CSGO-fsBfp-jXjZu-7zNh3-uk4my-wzeKP | 12/12/8 | 79.7 | 1.11 | 2026-06-21 20:27:22 · 33m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.