Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JC6DZ-trESQ-WBLDY-8eYeb-Z6ZkF | 20/16/6 | 101.4 | 1.30 | 2026-07-05 16:03:19 · 38m 47s | |
| CSGO-TY5tJ-skdRZ-PRrGw-a39kW-YkkfO | 21/15/4 | 100.1 | 1.32 | 2026-07-03 20:57:57 · 32m 8s | |
| CSGO-ZCkcN-AaxwF-HiKVs-KyyRF-UxqFF | 15/16/5 | 95.7 | 1.20 | 2026-07-01 13:54:38 · 29m 13s | |
| CSGO-ULn22-UxjPR-HK2QC-4pqS6-ZympQ | 32/17/6 | 116.6 | 1.75 | 2026-06-29 20:11:14 · 45m 54s | |
| CSGO-5ZJWf-zxaUf-RQfov-vePMD-opWTB | 21/11/3 | 111.7 | 1.77 | 2026-06-20 12:03:57 · 28m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.