Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FjSOf-cQcvC-UNjYb-DBdzh-6tZpG | 20/18/4 | 83.2 | 1.12 | 2026-07-04 13:39:29 · 34m 32s | |
| CSGO-wUpVe-MwkXU-wBhRw-eWxVz-CCLwF | 23/12/4 | 120.4 | 1.75 | 2026-06-26 21:37:15 · 28m 20s | |
| CSGO-TpDHk-fEDa2-hfH8y-LjpDY-85syM | 13/8/1 | 64.1 | 1.23 | 2026-06-26 20:10:56 · 21m 48s | |
| CSGO-wuH7O-PJbnT-FYs6R-YdG9c-ztZpG | 17/18/5 | 87.2 | 1.06 | 2026-06-26 19:29:58 · 38m 1s | |
| CSGO-fAxKo-ZaoAJ-KsY6E-N73Oq-YsUCP | 30/17/8 | 129.0 | 1.82 | 2026-06-13 20:43:11 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.