Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zcva7-CzC2t-Ehp9X-tKYJZ-BZAYN | 16/17/3 | 82.2 | 0.98 | 2026-06-29 21:20:12 · 35m 8s | |
| CSGO-WO5Rf-jyoSA-iCixe-69qsP-xkJ9P | 14/16/3 | 80.5 | 0.95 | 2026-06-29 20:34:38 · 36m 4s | |
| CSGO-SQmRG-bepJT-u5UFH-ij8kh-kOijD | 18/12/4 | 77.2 | 1.60 | 2026-06-27 22:02:34 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.