Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7HcRP-pOyZ3-YLaeZ-pMNRT-u7GaA | 13/11/7 | 91.1 | 1.34 | 2026-07-02 19:30:43 · 21m 49s | |
| CSGO-YbZbm-uGWka-kOWqT-EkR6J-9mnpQ | 12/11/5 | 89.8 | 1.26 | 2026-06-26 23:28:52 · 26m 24s | |
| CSGO-DRHZT-F24oD-59Kjp-vvrPB-yKKeB | 14/12/8 | 82.8 | 1.12 | 2026-06-26 22:46:48 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.