Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JL2Wq-YxhAQ-oHqM9-HGtYK-hbRuK | 18/22/7 | 71.3 | 0.84 | 2026-07-02 12:48:20 · 49m 11s | |
| CSGO-fvfKo-xH6MZ-znqnJ-HtSWO-mvMpP | 15/16/6 | 73.8 | 1.06 | 2026-07-02 11:36:18 · 30m 15s | |
| CSGO-URVCX-bUtFd-bE9FP-A3FOo-DiRFE | 16/17/6 | 81.5 | 1.06 | 2026-07-02 10:04:46 · 33m 16s | |
| CSGO-Jw5rP-DvEoM-jKERx-JtsTa-NZYML | 12/19/3 | 58.9 | 0.72 | 2026-06-30 11:01:02 · 31m 3s | |
| CSGO-LWN32-XSpTb-5rHCO-rT6ce-REDVF | 16/12/2 | 92.6 | 1.35 | 2026-06-24 21:20:34 · 32m 41s | |
| CSGO-y7uN6-2zj3X-PbAbF-7o2yq-WhUzE | 11/15/1 | 75.3 | 0.95 | 2026-06-24 20:52:54 · 21m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.