Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8YJuu-yc2Qu-by8cF-JdWJP-GHcVG | 16/18/6 | 64.6 | 0.87 | 2026-06-29 21:12:56 · 36m 33s | |
| CSGO-HhT5f-edzo5-Fsdak-DcYZN-pmXML | 8/13/3 | 76.5 | 0.72 | 2026-06-29 20:47:26 · 19m 12s | |
| CSGO-Fvqpt-sQdhs-FPyGV-TJKkd-RZ8SA | 19/16/6 | 101.3 | 1.24 | 2026-06-29 20:01:24 · 42m 28s | |
| CSGO-2GJkZ-LPFPV-cx6zU-DSXxb-kZNwF | 20/16/4 | 94.3 | 1.28 | 2026-06-21 20:05:02 · 36m 38s | |
| CSGO-3PGQo-BZQaL-tdWYd-tjKR8-XpeOQ | 15/11/9 | 103.8 | 1.45 | 2026-06-21 19:24:33 · 33m 25s | |
| CSGO-HHJDP-vxk5c-akAPU-Suxvh-6i8LK | 15/18/4 | 78.9 | 0.90 | 2026-06-21 18:49:09 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.