Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dMC7G-5PRQb-hCTYx-QAhrV-N7GrL | 7/21/8 | 61.5 | 0.44 | 2026-06-26 23:06:21 · 42m 1s | |
| CSGO-5afA7-hxdC9-ueOwz-5m5Pj-Sjp7C | 16/19/5 | 75.5 | 0.97 | 2026-06-21 19:11:41 · 44m 38s | |
| CSGO-Ais54-HAawd-OjDuL-YD2DF-RTZfE | 15/13/4 | 64.5 | 1.10 | 2026-06-11 19:01:56 · 31m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.