Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HTSjD-RZ7eq-WjcZN-OpYE4-Cq5uC | 14/12/8 | 81.8 | 1.28 | 2026-07-06 16:30:50 · 27m 51s | |
| CSGO-TanT5-UfkiR-q2BJb-R8524-ZAFKO | 24/13/2 | 93.4 | 1.52 | 2026-07-06 15:42:50 · 43m 40s | |
| CSGO-imthR-PEMbp-yZGqC-ihQ2V-rkYHK | 16/16/7 | 88.1 | 1.25 | 2026-07-05 15:27:38 · 38m 12s | |
| CSGO-Ntpno-RGqma-kWAYo-DYOR4-WWPUD | 10/11/7 | 69.9 | 1.05 | 2026-06-27 18:59:55 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.