Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zAbBK-ceAMU-AMomJ-cqfhy-pBcBN | 30/21/5 | 108.4 | 1.44 | 2026-07-01 19:11:21 · 49m 23s | |
| CSGO-zzh9L-AZ843-TF38N-zQWvK-zwJoD | 24/9/5 | 127.8 | 2.03 | 2026-06-29 19:52:38 · 26m 44s | |
| CSGO-fBCWn-xud2t-x72ek-ABf7c-zi8LK | 31/10/5 | 138.5 | 2.03 | 2026-06-27 21:36:18 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.