Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JShcz-aZwr2-wypTn-hz5Xf-CQVPA | 8/13/3 | 69.0 | 0.82 | 2026-07-03 23:38:25 · 21m 22s | |
| CSGO-OEBHq-WWS7b-K5wLW-hKA9Y-KaoYF | 16/15/2 | 73.3 | 1.00 | 2026-07-03 23:05:27 · 29m 15s | |
| CSGO-F2ix9-ZT484-5uLMA-d3iYr-yN9SA | 23/18/8 | 113.9 | 1.47 | 2026-07-01 18:02:22 · 37m 4s | |
| CSGO-m8N8q-yPyvz-kXvLM-R3VcH-OoqcG | 14/13/3 | 82.4 | 1.16 | 2026-07-01 17:34:26 · 24m 3s | |
| CSGO-S9RwA-BSmYe-A2niP-i7Tyu-N3MAK | 17/16/2 | 68.9 | 1.07 | 2026-07-01 12:27:13 · 36m 29s | |
| CSGO-UF4za-wUVcm-Cjozn-MTqO6-VzZAB | 16/12/4 | 73.4 | 1.21 | 2026-06-17 15:17:48 · 33m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.