Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rayF2-A4a77-7Pq7z-jYZLF-8w9TM | 7/17/2 | 50.0 | 0.35 | 2026-07-03 21:13:48 · 29m 27s | |
| CSGO-334TN-SSq6N-9cNrQ-6VVZ2-tqS4M | 17/14/5 | 107.9 | 1.43 | 2026-07-01 19:49:47 · 30m 22s | |
| CSGO-LeUqo-u4arB-qS7EA-8hcJG-kosSJ | 10/15/0 | 42.8 | 0.63 | 2026-06-29 14:32:09 · 34m 55s | |
| CSGO-LmZaN-eLGvM-cqAew-2iZiq-yXvzF | 13/15/2 | 60.3 | 0.88 | 2026-06-28 23:09:59 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.