Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8OO55-7U3e9-GQFW4-QMW5o-eDxHL | 16/15/3 | 86.3 | 1.12 | 2026-07-02 19:41:49 · 30m 43s | |
| CSGO-um9LZ-8ojYq-Zf5Go-bfrJm-3sakF | 23/17/5 | 110.1 | 1.41 | 2026-06-17 19:48:50 · 38m 51s | |
| CSGO-mXOHF-S9Ktp-JbPXS-N8xOd-wjNYE | 29/17/10 | 136.7 | 1.76 | 2026-06-17 19:05:47 · 39m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.