Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UtcTY-foObX-rhKPQ-3xvtG-Zc8zP | 19/15/3 | 89.4 | 1.30 | 2026-06-27 20:13:37 · 43m 45s | |
| CSGO-QoqrH-r3xZm-smRKd-dyTJp-3De4D | 16/14/3 | 68.8 | 1.08 | 2026-06-13 20:44:25 · 34m 53s | |
| CSGO-DQptQ-znekc-ZQLx6-kXwQh-9YKsE | 20/20/8 | 73.7 | 1.08 | 2026-06-13 19:44:51 · 50m 42s | |
| CSGO-feWCx-ZHbqX-FrSRM-oYorf-GusnC | 17/12/5 | 90.9 | 1.34 | 2026-06-13 19:08:33 · 33m 5s | |
| CSGO-OYd7o-WrNnf-Mtpd8-mPit5-hBnUE | 20/12/3 | 92.2 | 1.39 | 2026-06-13 18:30:51 · 28m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.