Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JC6DZ-trESQ-WBLDY-8eYeb-Z6ZkF | 26/11/5 | 113.7 | 1.84 | 2026-07-05 16:03:19 · 38m 47s | |
| CSGO-VFk35-Z8tMc-6ay2d-HfAxW-J6BxH | 12/11/6 | 82.0 | 1.14 | 2026-07-05 12:21:42 · 27m 43s | |
| CSGO-Eiu78-n3BiF-PhErQ-S46nw-8zxHL | 12/15/5 | 72.8 | 1.02 | 2026-07-01 20:18:18 · 26m 13s | |
| CSGO-snPDd-hMhi2-G3oZC-EMOZT-uQJLH | 19/15/6 | 103.6 | 1.36 | 2026-06-30 19:00:54 · 37m 32s | |
| CSGO-JisqV-8YUL6-wO8vG-jr5Vw-OrzUO | 13/8/4 | 78.5 | 1.35 | 2026-06-28 22:23:15 · 24m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.