Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tdMv5-ZYy5B-BeyGW-THQva-OGdRF | 23/15/6 | 110.0 | 1.56 | 2026-07-03 21:27:03 · 29m 15s | |
| CSGO-P8No7-pzrbS-qA9vN-Hao2B-bp8eD | 12/13/3 | 68.2 | 0.98 | 2026-06-26 19:55:21 · 35m 27s | |
| CSGO-3eHkG-BWLtd-7sXqf-mW7C4-O2GGG | 14/17/9 | 68.3 | 1.09 | 2026-06-23 18:26:45 · 38m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.