Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OdZwv-SFcG5-r9hhw-65XK5-sU7CH | 21/11/7 | 99.7 | 1.68 | 2026-07-08 01:54:36 · 30m 44s | |
| CSGO-5obSH-Oom74-jA7TR-NQJpE-V9jbN | 16/16/6 | 86.2 | 1.18 | 2026-07-07 20:16:29 · 36m 41s | |
| CSGO-JPvUx-7JZP5-3AvDu-PYkU3-seYfE | 26/12/4 | 119.8 | 1.86 | 2026-07-04 13:05:34 · 37m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.