76561198277336639
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.9%Peak single-match outcome anomaly 27.5/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 16 analyzed matches reads as variance, not a pattern.
10.1% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z43E3-Utff6-umfAD-RdbTG-hxfvN | 16/16/8 | 82.1 | 1.21 | 2026-07-03 05:39:15 · 27m 50s | |
| CSGO-J9O6q-VxfFk-NWwx2-Zn3sX-jkiaB | 23/15/4 | 122.4 | 1.79 | 2026-06-28 15:06:34 · 30m 28s | |
| CSGO-C3jLC-GUM8P-xrzZm-h2mO9-upNAK | 33/19/4 | 113.5 | 1.64 | 2026-06-27 22:57:07 · 54m 41s | |
| CSGO-Y7f6d-y5tY8-c6oTs-TfLFi-ZOQmH | 20/15/11 | 92.0 | 1.37 | 2026-06-27 16:45:54 · 39m 11s | |
| CSGO-XP2QA-uUij3-mZ5Zu-hNqnK-q8tCQ | 26/18/10 | 121.1 | 1.64 | 2026-06-27 15:59:13 · 38m 4s | |
| CSGO-jrzzh-xpxOV-3yTBE-tOcNn-Piq3B | 20/15/7 | 86.5 | 1.42 | 2026-06-27 15:20:14 · 33m 58s | |
| CSGO-DpYcQ-OwEfZ-C2FRB-MzPTx-8zxHL | 12/15/5 | 51.3 | 0.83 | 2026-06-27 14:39:30 · 37m 55s | |
| CSGO-x5H8e-RbXyH-ncs5s-KWcy5-5K4VH | 17/13/4 | 70.8 | 1.21 | 2026-06-27 13:49:32 · 37m 47s | |
| CSGO-NprVH-D3L8K-8pyGy-2rpow-J2GGG | 15/13/7 | 91.5 | 1.34 | 2026-06-26 21:01:36 · 27m 18s | |
| CSGO-v3nip-xAm5m-dxojq-iTNP5-hBnUE | 24/20/2 | 65.9 | 1.18 | 2026-06-26 20:04:59 · 50m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.