Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3z9wr-fWCuW-2a6GE-4OBXb-c5LXL | 23/10/3 | 137.9 | 2.22 | 2026-07-01 16:30:40 · 20m 4s | |
| CSGO-NAq4f-4nF5Y-C3cwQ-AM6zp-us68F | 26/10/2 | 114.0 | 1.99 | 2026-06-28 19:19:41 · 36m 9s | |
| CSGO-iiTQW-8vkMv-AWWat-jGq2k-6XLoD | 15/8/9 | 117.2 | 1.68 | 2026-06-27 15:47:18 · 24m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.