Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZK2iZ-uTQjN-XCpQO-PNoK8-SLr7C | 15/12/5 | 70.1 | 1.14 | 2026-07-01 20:08:12 · 35m 50s | |
| CSGO-sFmZo-S2UJH-L7XCt-hX8kH-hxfvN | 11/16/8 | 79.8 | 0.95 | 2026-06-27 10:45:05 · 28m 56s | |
| CSGO-7HcMb-JPLhr-dsU88-2DMaK-wHZkF | 9/13/8 | 82.5 | 0.94 | 2026-06-07 19:52:52 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.