Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GAzFZ-7dAvG-aaphp-Ybu4H-tncFO | 22/16/5 | 144.0 | 1.68 | 2026-06-28 13:32:29 · 31m 14s | |
| CSGO-T4TDJ-n7WT9-OjikT-sX6Fo-uC8rN | 8/16/9 | 70.5 | 0.75 | 2026-06-28 13:05:38 · 23m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.