Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VkYqT-d4HQt-aricu-mCSui-LiHvM | 20/11/8 | 122.2 | 1.65 | 2026-07-03 18:01:02 · 37m 18s | |
| CSGO-UWHhT-QoUcQ-aoNFn-cj6CH-5xOhG | 13/15/4 | 73.8 | 0.95 | 2026-06-28 23:50:03 · 29m 38s | |
| CSGO-EjtMz-yAHZT-RKwww-2KPom-2h3RG | 10/10/2 | 79.5 | 1.04 | 2026-06-07 20:48:00 · 11m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.