Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nJrYd-zKMO6-h6cQE-y7sDC-CAhrM | 8/15/2 | 45.5 | 0.58 | 2026-07-05 20:38:15 · 30m 56s | |
| CSGO-c7ZEz-k6qEN-RZdQC-dCRXU-bmPhG | 13/8/6 | 74.6 | 1.33 | 2026-07-04 17:37:01 · 29m 12s | |
| CSGO-5NahO-TM4Nn-cf3da-P4X3G-dJxsP | 25/15/3 | 100.2 | 1.53 | 2026-06-22 20:09:11 · 38m 8s | |
| CSGO-2EJC5-Cd8XH-BGvzD-rKYpy-G3bJD | 16/17/4 | 51.5 | 0.99 | 2026-06-22 19:19:01 · 37m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.