Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qqNbn-e9Ews-mQAzK-z6fpq-e3AkE | 8/18/3 | 37.3 | 0.45 | 2026-07-01 18:45:06 · 43m 37s | |
| CSGO-UysDm-yGBLj-ZWGeD-Hs5N3-ZLhnL | 13/10/4 | 99.7 | 1.39 | 2026-06-30 19:35:00 · 27m 3s | |
| CSGO-csumC-VusKB-VYohN-JVTVS-MadFO | 16/15/4 | 83.0 | 1.22 | 2026-06-19 20:13:52 · 33m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.