Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e83Cz-8thvY-mnYA4-MhODH-vSvPB | 12/17/3 | 57.9 | 0.86 | 2026-07-02 20:54:58 · 27m 49s | |
| CSGO-jSrED-nGXJu-jBN2G-RiNGC-b99PL | 15/16/1 | 69.4 | 1.02 | 2026-06-30 22:12:18 · 34m 49s | |
| CSGO-6D8Lu-tzmab-vN2J3-DNsfD-oncFO | 15/19/8 | 89.0 | 1.11 | 2026-06-29 21:31:12 · 35m 18s | |
| CSGO-c2cX7-7pw8p-nGV57-Xk5Hu-rfdZH | 14/15/11 | 66.4 | 1.13 | 2026-06-26 22:19:10 · 33m 19s | |
| CSGO-zyrCe-K6ptD-DP7fS-DCxqN-X8kXM | 16/23/6 | 72.5 | 0.80 | 2026-06-14 14:01:49 · 49m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.