Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4nSja-T92vW-ddAbJ-NCt7s-3rP3A | 23/14/1 | 98.5 | 1.51 | 2026-07-05 15:59:16 · 40m 19s | |
| CSGO-dFC4O-25JLq-Bx4xs-kToHn-x3JPJ | 19/17/9 | 99.2 | 1.41 | 2026-06-30 20:36:26 · 31m 34s | |
| CSGO-NK7hy-uPbOE-cSFuc-nz6qa-huxwQ | 16/16/3 | 84.3 | 1.02 | 2026-06-29 19:13:11 · 35m 12s | |
| CSGO-JSG7S-Sc7eL-DiMKq-KCVYE-zn33L | 14/13/3 | 63.8 | 1.17 | 2026-06-28 15:31:08 · 27m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.