Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-68fOk-xBN9Z-DjPLf-R8MQ7-Pe84E | 22/9/2 | 120.7 | 2.04 | 2026-07-03 20:23:24 · 25m 37s | |
| CSGO-AMSiQ-dAMzF-hySD4-W7fnJ-zwJoD | 18/17/6 | 72.3 | 1.08 | 2026-07-01 10:12:20 · 42m 8s | |
| CSGO-VUMOY-Fpnar-UzB5M-p64NG-bJQBD | 14/5/2 | 80.4 | 1.63 | 2026-06-30 18:37:36 · 19m 34s | |
| CSGO-acJzo-nQZUR-VWV2w-bzbAs-nCHCF | 24/17/8 | 81.3 | 1.20 | 2026-06-23 21:37:04 · 46m 6s | |
| CSGO-VyZVX-WPaRe-nnZ6K-2d4UU-jHR7B | 12/21/6 | 77.3 | 0.80 | 2026-06-06 08:59:59 · 39m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.