Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-by4ia-YqRcB-zKPtn-KTOvK-LJiPK | 12/17/6 | 86.3 | 1.02 | 2026-06-28 10:59:21 · 29m 13s | |
| CSGO-aEceq-4BE7p-EQo4c-EnXmN-u8SKF | 17/17/4 | 79.3 | 1.02 | 2026-06-23 14:54:45 · 39m 24s | |
| CSGO-qVTYn-txcoH-Dzphc-Qs3ux-SMOtQ | 13/7/2 | 86.1 | 1.41 | 2026-06-23 14:13:33 · 29m 29s | |
| CSGO-c3KZd-uPOr9-OsobZ-WKHvP-xvkbN | 21/11/5 | 98.5 | 1.58 | 2026-06-14 14:33:42 · 36m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.