Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3AsMH-xMpeO-iP62h-aQ6vC-7TQ7B | 21/17/5 | 79.2 | 1.20 | 2026-07-04 22:23:14 · 40m 37s | |
| CSGO-nRcS3-JAraJ-6Lx7Q-hetCK-hTsdA | 18/9/2 | 95.6 | 1.63 | 2026-06-19 20:46:51 · 28m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.