Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T7Xnj-fcemw-MaEtt-EiLOE-Gd5FP | 16/5/4 | 105.5 | 1.85 | 2026-07-05 19:31:41 · 20m 23s | |
| CSGO-EpJQB-HTDGA-Dhpqi-tt2OQ-dHR7B | 10/15/2 | 62.2 | 0.73 | 2026-07-01 18:07:58 · 25m 16s | |
| CSGO-By4WO-ZV9DU-xVxcb-xX63P-XwJ5O | 7/16/2 | 84.1 | 0.55 | 2026-06-24 20:00:33 · 25m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.