Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SpWAx-XAAYR-HSOs8-PaM3e-CQVPA | 20/15/3 | 103.8 | 1.46 | 2026-07-03 19:03:23 · 30m 59s | |
| CSGO-HNrxN-5Bd6f-PzAoK-LoZcW-ca43L | 15/16/6 | 76.5 | 1.13 | 2026-07-01 19:11:41 · 33m 21s | |
| CSGO-iyrro-Oq9NC-yvLum-toWLJ-LdcNE | 26/18/6 | 110.5 | 1.46 | 2026-06-30 19:11:25 · 36m 35s | |
| CSGO-qDpPR-C6hUZ-wXGvX-TErQr-q3SiA | 17/12/7 | 111.6 | 1.43 | 2026-06-27 13:08:44 · 27m 22s | |
| CSGO-DWDSa-jMXPc-jQTC4-m5uis-3rP3A | 12/5/6 | 100.5 | 1.70 | 2026-06-22 11:31:08 · 18m 18s | |
| CSGO-ULuDv-MBOtU-eeU34-kjvax-ZfwoO | 17/16/14 | 95.9 | 1.25 | 2026-06-09 18:41:07 · 25m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.