Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OZXOL-jO6Ot-cF9xc-tSJvN-Pn6nM | 16/9/7 | 93.6 | 1.45 | 2026-07-06 14:37:31 · 33m 51s | |
| CSGO-6eScV-YQW8E-BPbui-qimso-3O8WB | 3/18/3 | 31.1 | 0.12 | 2026-07-06 13:54:49 · 33m 10s | |
| CSGO-uNRs3-2iPta-DOPha-NPCxu-MrSnB | 8/16/6 | 64.8 | 0.74 | 2026-07-06 12:41:50 · 31m 42s | |
| CSGO-frY9U-YEbPy-BeWPB-N9SJx-oezYP | 9/16/7 | 62.5 | 0.72 | 2026-07-06 11:27:34 · 40m 17s | |
| CSGO-LoQ4Z-AqJbf-rXsZz-XTzsx-FMXDJ | 21/16/11 | 99.6 | 1.47 | 2026-07-06 10:44:14 · 40m 5s | |
| CSGO-BERss-mODiE-BxkfR-A2W3h-DQbEC | 14/12/5 | 63.3 | 1.15 | 2026-07-05 18:44:05 · 35m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.