Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TrhSx-ffyZL-2NYCa-RAV5W-QQksF | 8/15/2 | 62.3 | 0.55 | 2026-06-22 15:44:44 · 29m 32s | |
| CSGO-vq83O-rHb7q-PWMa7-M4tw8-qAXHK | 11/20/2 | 48.3 | 0.56 | 2026-06-18 19:14:15 · 40m 37s | |
| CSGO-7CPK9-QzkW7-qYma6-UwMhn-niyfF | 8/15/5 | 64.6 | 0.72 | 2026-06-18 12:12:17 · 33m 48s | |
| CSGO-eA69p-8L8Kx-kVojG-PM386-myBcO | 16/12/6 | 109.9 | 1.43 | 2026-06-13 18:45:36 · 27m 17s | |
| CSGO-cVfwF-u2uJx-hYGR5-VpvjL-hJQBD | 7/4/1 | 81.6 | 1.42 | 2026-06-13 18:28:11 · 13m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.