Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aUtED-z6QdA-ftsOf-4urnk-LXpRP | 19/10/6 | 106.1 | 1.71 | 2026-07-04 13:07:56 · 27m 15s | |
| CSGO-9PJuV-oKXff-rPeme-O5EHv-RhC3J | 12/19/6 | 73.1 | 0.81 | 2026-06-23 17:58:21 · 44m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.