Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YcYFM-V6wsr-bn8bK-JUkBT-XH3JE | de_poseidon |
9/9/1 | 71.4 | 0.98 | 2026-07-07 20:52:29 · 10m 42s |
| CSGO-hikF3-2mz5r-KoxMv-OQz7K-Dx9TM | de_poseidon |
10/4/1 | 106.0 | 1.60 | 2026-07-07 20:42:29 · 8m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.