Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JwOVW-68i9j-RSQqB-Xvppp-E4aNE | 22/16/8 | 103.6 | 1.41 | 2026-07-03 03:18:51 · 43m 24s | |
| CSGO-7M29X-Ma7JY-V9JCU-3RsuB-KUGnK | 20/12/6 | 114.2 | 1.71 | 2026-07-02 22:30:09 · 25m 3s | |
| CSGO-owFBJ-PRZkr-aKHC3-QUrR5-mqbNE | 14/16/4 | 69.1 | 1.06 | 2026-06-27 14:40:13 · 30m 47s | |
| CSGO-wuXCF-uLkfC-ZvkPa-5iU5q-E4aNE | 20/11/6 | 108.1 | 1.68 | 2026-06-18 19:12:53 · 27m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.