Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RVsHs-2vzfy-QH5pH-Lbwbi-Sjp7C | 29/14/6 | 115.9 | 1.77 | 2026-07-02 18:58:01 · 38m 27s | |
| CSGO-ssy9p-fuNN5-DYxP8-65Pzz-CCLwF | 15/21/10 | 88.9 | 1.01 | 2026-06-24 18:27:05 · 43m 4s | |
| CSGO-eSKuJ-HkOKx-7GuoY-mqVLk-qYBEB | 19/15/3 | 80.6 | 1.26 | 2026-06-20 10:40:13 · 34m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.