Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-paZPY-wQvaD-uOOhH-mF3YL-tJpxA | 29/13/1 | 125.5 | 1.89 | 2026-07-03 03:11:39 · 29m 39s | |
| CSGO-pnx5t-eVA3e-TBpyn-VGHaM-HSWsO | 10/19/3 | 56.9 | 0.59 | 2026-07-01 21:11:27 · 32m 13s | |
| CSGO-xJ8Et-tAGWp-r49u7-YASrF-f9hWA | 24/13/4 | 115.5 | 1.87 | 2026-06-28 22:14:08 · 23m 54s | |
| CSGO-sVv8Y-E7iB7-UCCey-rhEGd-FPGCF | 10/19/4 | 57.5 | 0.59 | 2026-06-27 15:29:50 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.