Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wTHRA-bMF4n-vA6u2-XVEFz-CCLwF | 17/15/4 | 98.7 | 1.24 | 2026-06-27 23:03:41 · 31m 0s | |
| CSGO-RYKuR-RxjEp-WUmyv-ds7WA-id5yD | 20/16/8 | 96.6 | 1.47 | 2026-06-23 22:34:10 · 27m 51s | |
| CSGO-STeNa-buWH4-CnNEn-4zfON-iJWzE | 24/17/2 | 104.0 | 1.39 | 2026-06-23 21:49:25 · 39m 1s | |
| CSGO-Upvks-y377J-3JrV6-DxNQG-5xOhG | 12/16/2 | 54.0 | 0.80 | 2026-06-23 00:25:29 · 27m 58s | |
| CSGO-j24EA-cocaF-pQMsy-mzJ3e-WtTGQ | 12/13/8 | 78.1 | 1.12 | 2026-06-22 23:49:21 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.