Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Bn35-Dw8MC-m4LQH-OKBFp-bifiK | 15/11/1 | 71.6 | 1.14 | 2026-07-05 19:07:09 · 27m 58s | |
| CSGO-v7waR-HHWA9-XJbo7-ddEOL-xH2cQ | 12/16/4 | 57.7 | 0.87 | 2026-07-02 12:26:31 · 31m 41s | |
| CSGO-oXoye-pkCOj-KZmkW-qmAAz-pBcBN | 17/14/0 | 64.6 | 1.18 | 2026-06-28 06:10:07 · 31m 34s | |
| CSGO-2hVRL-TaBFO-a222x-5McU9-LVoxA | 20/16/1 | 65.2 | 1.13 | 2026-06-26 00:12:39 · 55m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.