Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E35XG-Bttaw-bCyV3-pB2KL-tJpxA | 18/21/8 | 70.8 | 0.97 | 2026-06-28 18:13:07 · 51m 52s | |
| CSGO-7ZzHp-a5FjN-rWtj3-3ox5B-UUYkF | 20/8/3 | 87.3 | 1.70 | 2026-06-25 21:18:47 · 27m 8s | |
| CSGO-iEAQQ-s8yzU-ZMDiz-abBOM-dmFOP | 14/15/2 | 84.8 | 0.95 | 2026-06-21 20:23:08 · 33m 29s | |
| CSGO-mBv5v-2A9MB-FyJf9-Z3vdq-JttiB | 5/18/6 | 35.9 | 0.24 | 2026-06-21 13:45:49 · 28m 46s | |
| CSGO-Nakue-YkhSt-Pu9XJ-CcFf8-xU7CH | 19/16/4 | 89.7 | 1.25 | 2026-06-13 21:36:05 · 38m 8s | |
| CSGO-yokGk-kBWAL-3WJWU-o2YYY-Nk2pH | 22/17/2 | 78.5 | 1.19 | 2026-06-11 19:14:34 · 39m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.