Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ce7fw-rCbJQ-bH2Mp-pqrTV-4GUrC | 23/21/5 | 107.3 | 1.37 | 2026-07-03 21:05:11 · 35m 32s | |
| CSGO-bjZe9-FCN4K-wdN2B-a2djB-jdBpF | 10/13/3 | 64.3 | 0.94 | 2026-07-03 20:38:00 · 23m 53s | |
| CSGO-zTEEG-6pwsX-oDHju-LdHVR-E8V5F | 17/13/3 | 89.7 | 1.37 | 2026-07-03 02:31:55 · 30m 36s | |
| CSGO-b7P7v-Akb7i-TBEbG-drDsw-kfFnK | 4/15/2 | 27.4 | 0.15 | 2026-07-02 23:20:31 · 23m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.