Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFaY7-5FNiz-yuUce-rphYt-oCi5P | 6/13/1 | 55.1 | 0.47 | 2026-07-04 22:57:49 · 20m 58s | |
| CSGO-uMveO-YZOrA-fO4BQ-7PEqB-NAzpH | 20/17/8 | 86.0 | 1.29 | 2026-06-28 13:09:23 · 40m 57s | |
| CSGO-T2AdW-9CRmy-Gc5Rj-cr27F-cTKXL | 16/18/5 | 67.0 | 0.99 | 2026-06-28 01:32:49 · 39m 33s | |
| CSGO-BpfaB-UhEEV-nvttw-8vFoe-dPVeL | 20/17/7 | 102.9 | 1.35 | 2026-06-27 15:39:21 · 40m 27s | |
| CSGO-UxXtu-z8vUc-XB53V-hYqOH-CcyMM | 20/9/7 | 113.0 | 1.84 | 2026-06-27 11:59:50 · 22m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.