Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BFJ74-zxaO2-puWQ5-AeFbA-eosSJ | 18/14/2 | 104.7 | 1.47 | 2026-07-03 02:28:54 · 37m 28s | |
| CSGO-OkBDt-u6pGM-RNxYQ-qpfUn-HOH8D | 14/10/4 | 82.2 | 1.32 | 2026-06-30 20:59:58 · 29m 1s | |
| CSGO-jucLZ-AdnFE-ea7bd-NfdHC-4of4D | 14/11/5 | 94.9 | 1.36 | 2026-06-24 14:24:24 · 29m 55s | |
| CSGO-96PhA-FuJkF-8jPQB-mQksw-OrzUO | 13/16/4 | 86.0 | 1.04 | 2026-06-24 13:44:05 · 34m 21s | |
| CSGO-FMtwV-OZeSB-RuyUh-XEkmt-n2ohH | 13/14/1 | 68.9 | 0.98 | 2026-06-22 13:22:24 · 24m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.